July 28, 2022

DBIx::Class::DeploymentHandler: an 80% howto

This post is about how to use DBIx::Class::DeploymentHandler most of the time. It does not explain why you should do it this way; if you need to know that, I’m sure I will write that post at some point as well. This module turns your existing DBIx::Class data model into either deployment scripts, or migration scripts, or both1. It does this by turning the data model into an interim data structure, which is then serialised to YAML and committed to source control. Read more

December 3, 2021

Random Free Games Night 1: Stranger Things 3

TLDR: Well executed, but good thing it was free. Probably won’t play again. When I ran out of Episode 5 of The Long Dark on stream I didn’t really know what to do with myself. I’d set aside 2 hours on a Wednesday night for this and I didn’t want to go back to just getting a good night’s sleep and a screen break! So I decided to try all of the free games I’ve been getting from the Epic store; a piece of software I only have an account on because I was promised a new Unreal Tournament was in the works. Read more

December 3, 2021

Random Free Games Night 2: Guild of Dungeoneering

TLDR: Charming, easy to play, and great for short breaks. Play again? Likely. Each week we roll a random game that the Epic game store had for free at some point, and play it for 2 hours on stream to see how it fares. This week: Guild of Dungeoneering Perhaps the key feature of this game is its charm. Everything we do is chronicled in song. Even the main menu is an ode to the dungeoneer! Read more

December 3, 2021

Random Free Games Night 3: Speed Brawl

TLDR: Unexpectedly great. Easy to pick up but difficult to master. Play again? Absolutely. Each week we roll a random game that the Epic game store had for free at some point, and play it for 2 hours on stream to see how it fares. This week: Speed Brawl This is one of those games where you have no idea, going in, what it is going to be like. With an emblem for a logo reminiscent of the Megadrive era (which the whole industry seems to have nostaliga for) who’s to know which, if any, of the games conjured by this image it is going to be like? Read more

November 13, 2020

Extra Credits: URLs

The URL was invented in 1994 as a solution to the problem of identifying resources on a networked system. It merged some standards already in place, including the pre-existing path syntax still in use today. I never showed you what the structure of a URL is in general. Here it is: scheme:[//authority]path[?query][#fragment] The brackets are a common syntax to denote optional parts, which fits with what we said in the main post. Read more

© Altreus 2020

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